Will wishvane tell me whether my game will sell?
No, and anyone who claims they can is guessing. wishvane tells you what a genre realistically produces: what a typical game does, what the top of the genre does, and where the money tends to land. Whether yours beats that comes down to your game, your marketing, and some luck. It sizes the opportunity; it does not predict your outcome.
Why don't you show wishlists or follower counts?
Because there is no clean, legal, free source for them, and wishvane would rather say nothing than show a number it invented. Wishlists in particular are private to each developer. If that ever changes, we will add them honestly; until then, we are upfront that they are missing.
Is it accurate for my specific genre or niche?
It depends on how much the genre's tag has to work with. A genre read is built from a systematic SteamSpy sample of that tag, and wishvane shows you the sample size so you can judge it. A big, well-tagged genre gives a confident read; a thin or fuzzy niche gets hedged, or wishvane says it cannot place it yet rather than generalising from a handful of games.
What is the difference between the market and cohort reads on a genre page?
They answer two different questions and are never blended into one. The market read is the whole genre, from a systematic SteamSpy tag sample: the citable ceiling. The cohort read is only the games gathered on wishvane in that genre, a smaller, self-selected set shown as exactly that. One says the market, the other says gathered here, and neither is dressed up as the other.