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How many copies did Kebab Chefs! - Restaurant Simulator sell?

Estimated copies sold
≈ 200k–325k
$991k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kebab Chefs! - Restaurant Simulator out and predicted the genre from its 8 similar games. Every figure here, including Kebab Chefs! - Restaurant Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 292k–385k
best case 744k (Cooking Simulator)
Games like Kebab Chefs! - Restaurant Simulator

The middle of these games

≈ 292k–385k copies

≈ $790k–$2.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cooking Simulator at ≈ 567k–921k copies, ≈ $3.1M–$8.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 4k.
The genre you'd be entering
Your set
Your set clusters on Cooking (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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