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The realistic ceiling for Roguelite games

Two honest views of what Roguelite games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 818–1k copies
$1k–$4k after Steam's cut, est.
The top decile
≈ 29k–47k copies
$47k–$128k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 4,951 Roguelite games sit with 23 of them.

Based on the 4,951 Roguelite games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Roguelite games gathered on wishvane

Across the 1200 Roguelite games compared here, the middle one runs ≈ 33k–34k copies (est.), with Hades the biggest comparable game at ≈ 7.6M–12.4M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Roguelite games gathered here span 2009 to 2026, and 487 of the 1200 of them shipped in the last two years.
  • The biggest Roguelite games here share nothing more specific than the genre; individually they lead with Anime and Turn-Based Combat.
  • Across the Roguelite games gathered here the median price is $9.99, and the biggest charge more, around $15.

and 1140 more

Building a Roguelite game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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