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The realistic ceiling for Story-rich games

Two honest views of what Story-rich games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 1k–2k copies
$4k–$10k after Steam's cut, est.
The top decile
≈ 78k–127k copies
$194k–$520k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 14,182 Story-rich games sit with 113 of them.

Based on the 14,182 Story-rich games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Story-rich games gathered on wishvane

Across the 1654 Story-rich games compared here, the middle one runs ≈ 54k–109k copies (est.), with Black Myth: Wukong the biggest comparable game at ≈ 30.0M–48.7M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Story-rich games gathered here span 2002 to 2026, and 346 of the 1650 of them shipped in the last two years.
  • The biggest Story-rich games here share nothing more specific than the genre; individually they lead with FPS and Horror.
  • Across the Story-rich games gathered here the median price is $14.99, and the biggest charge more, around $20.

and 1594 more

Building a Story-rich game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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