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The realistic ceiling for Turn-based tactics games

Two honest views of what Turn-based tactics games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 694–1k copies
$2k–$5k after Steam's cut, est.
The top decile
≈ 23k–37k copies
$57k–$152k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 3,453 Turn-based tactics games sit with 34 of them.

Based on the 3,453 Turn-based tactics games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Turn-based tactics games gathered on wishvane

Across the 688 Turn-based tactics games compared here, the middle one runs ≈ 39k–53k copies (est.), with Warhammer 40,000: Rogue Trader the biggest comparable game at ≈ 1.2M–1.9M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Turn-based tactics games gathered here span 2013 to 2026, and 191 of the 688 of them shipped in the last two years.
  • The biggest Turn-based tactics games here share nothing more specific than the genre; individually they lead with 4X and Grand Strategy.
  • Across the Turn-based tactics games gathered here the median price is $12.99, and the biggest charge more, around $25.

and 628 more

Building a Turn-based tactics game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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