wishvane

The realistic ceiling for Visual novel games

Two honest reads of what Visual novel games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 0–20k copies
$0–$63k net, est.
The top decile
≈ 50k–100k copies
$157k–$314k net, est.

Based on the 6193 Visual novel games SteamSpy lists, its visible subset, not the whole market. Owners are SteamSpy estimates from review counts, not exact sales.

The Visual novel games gathered on wishvane

Across the 245 Visual novel games compared here, a typical one runs ≈ 99k copies (est.), with Doki Doki Literature Club! the biggest at ≈ 10.1M. A small, self-selected sample, not the whole market.

Copies and revenue are rough estimates from public review counts, not exact sales. Market data from SteamSpy; game data from Steam and SteamSpy. About · Privacy · Examples