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The realistic ceiling for Management games

Two honest views of what Management games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 2k–3k copies
$4k–$11k after Steam's cut, est.
The top decile
≈ 57k–93k copies
$141k–$378k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 4,505 Management games sit with 38 of them.

Based on the 4,505 Management games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Management games gathered on wishvane

Across the 770 Management games compared here, the middle one runs ≈ 31k–101k copies (est.), with Schedule I the biggest comparable game at ≈ 7.8M–12.7M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Management games gathered here span 2007 to 2026, and 216 of the 770 of them shipped in the last two years.
  • The biggest Management games here share nothing more specific than the genre; individually they lead with Physics and Simulation.
  • Across the Management games gathered here the median price is $14.99, and the biggest charge more, around $20.

and 710 more

Building a Management game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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