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The realistic ceiling for Automation games

Two honest views of what Automation games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 893–1k copies
$2k–$5k after Steam's cut, est.
The top decile
≈ 35k–57k copies
$67k–$181k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 939 Automation games sit with 5 of them.

Based on the 939 Automation games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Automation games gathered on wishvane

Across the 194 Automation games compared here, the middle one runs ≈ 304k–406k copies (est.), with Satisfactory the biggest comparable game at ≈ 6.9M–11.2M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Automation games gathered here span 2011 to 2026, and 89 of the 194 of them shipped in the last two years.
  • The biggest Automation games here share nothing more specific than the genre; individually they lead with Simulation and Building.
  • Across the Automation games gathered here the median price is $11.99, and the biggest charge more, around $25.

and 134 more

Building a Automation game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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