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The realistic ceiling for Souls-like games

Two honest views of what Souls-like games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 1k–2k copies
$3k–$7k after Steam's cut, est.
The top decile
≈ 202k–329k copies
$445k–$1.2M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 1,554 Souls-like games sit with 13 of them.

Based on the 1,554 Souls-like games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Souls-like games gathered on wishvane

Across the 298 Souls-like games compared here, the middle one runs ≈ 80k–118k copies (est.), with Black Myth: Wukong the biggest comparable game at ≈ 30.0M–48.7M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Souls-like games gathered here span 2012 to 2026, and 97 of the 298 of them shipped in the last two years.
  • The biggest Souls-like games here share nothing more specific than the genre; individually they lead with Hack and Slash and Female Protagonist.
  • Across the Souls-like games gathered here the median price is $12.99, and the biggest charge more, around $30.

and 238 more

Building a Souls-like game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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