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How many copies did 60 Seconds! Reatomized sell?

Estimated copies sold
≈ 561k–912k
$1.5M–$4.1M after Steam's cut $2.8M–$6.4M before the cut
from 19k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 60 Seconds! Reatomized out and predicted the genre from its 8 similar games. Every figure here, including 60 Seconds! Reatomized's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 446k–823k
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like 60 Seconds! Reatomized

The middle of these games

≈ 446k–823k copies

≈ $1.7M–$4.8M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.3M copies, ≈ $6.3M–$16.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Psychological Horror + Anime, priced around $16.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Seconds!
2015
Est. copies
≈ 570k–927k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
The Test
2020
Est. copies
≈ 499k–811k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Reventure
2019
Est. copies
≈ 284k–462k
SteamSpy 500k–1M
Est. revenue
$964k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$12.34
10k reviews
Very Positive
AdventureIndie
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive
Far Away
2021
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$725k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
Cultist Simulator
2018
Est. copies
≈ 430k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.