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How many copies did Emoji Charades sell?

Estimated copies sold
≈ 288–468
$791–$2k after Steam's cut $1k–$3k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emoji Charades out and predicted the genre from its 8 similar games. Every figure here, including Emoji Charades's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–4.5M
best case 37.1M (Rocket League®)
Games like Emoji Charades

The middle of these games

≈ 2.7M–4.5M copies

≈ $15.1M–$27.9M after Steam's cut

from ~79k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 4 Player Local (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 4 Player Local (4 of 8) and Party Game (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Football (Soccer) + Competitive + Sports; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pummel Party
2018
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$7.2M–$19.5M after Steam's cut $13.2M–$29.9M before the cut
$14.99
58k reviews
Very Positive
MultiplayerFunny
Party Animals
2023
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.4M before the cut
$19.99
79k reviews
Mostly Positive
MultiplayerFunny
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Overcooked! 2
2018
Est. copies
≈ 2.6M–4.1M
SteamSpy 2M–5M
Est. revenue
$17.5M–$47.2M after Steam's cut $31.9M–$72.6M before the cut
$24.99
84k reviews
Very Positive
MultiplayerOnline Co-Op
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
7.4x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.6M after Steam's cut $16.7M–$37.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty

Sizing up your own game? See what its genre can realistically do before you build it.