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How many copies did Crossroads Extreme sell?

Estimated copies sold
≈ 346–562
$284–$764 after Steam's cut $517–$1k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crossroads Extreme out and predicted the genre from its 8 similar games. Every figure here, including Crossroads Extreme's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–16k
best case 63k (Station to Station)
Games like Crossroads Extreme

The middle of these games

≈ 4k–16k copies

≈ $14k–$80k after Steam's cut

from ~254 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Station to Station at ≈ 48k–79k copies, ≈ $239k–$643k after Steam's cut.

What it took to get here
About half the games that made it here had over 67 reviews in their first month; the spread ran 35 to 406.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Simulation + Puzzle, priced around $18.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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