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How many copies did Gamecraft sell?

Estimated copies sold
≈ 24k–40k
from 848 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gamecraft out and predicted the genre from its 8 similar games. Every figure here, including Gamecraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–126k
best case 254k (Mad Games Tycoon 2)
Games like Gamecraft

The middle of these games

≈ 36k–126k copies

≈ $148k–$730k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Mad Games Tycoon 2 at ≈ 193k–314k copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 305 reviews in their first month; the spread ran 152 to 5k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Building (5 of 8).
The winners
Winners here lead with Management + Economy, priced around $25.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ACTION SANDBOX
2022
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$69k–$186k after Steam's cut $126k–$287k before the cut
$9.99
1k reviews
Mostly Positive
SandboxSimulation
Kodon
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before the cut
$24.99
393 reviews
Mixed
SimulationAnimation & Modeling
Game Corp DX
2015
Est. copies
≈ 150k–244k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$124k–$332k after Steam's cut $225k–$511k before the cut
$2.99
3k reviews
Very Positive
Game Dev Story
2022
Est. copies
≈ 37k–60k
SteamSpy 100k–200k
Est. revenue
$92k–$247k after Steam's cut $167k–$379k before the cut
$8.99
1k reviews
Very Positive
ManagementBuilding
Mad Games Tycoon 2
2023
Est. copies
≈ 193k–314k
4.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Very Positive
ManagementEconomy
MMORPG Tycoon 2
2020
Est. copies
≈ 78k–127k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$535k–$1.4M after Steam's cut $973k–$2.2M before the cut
$24.99
3k reviews
Very Positive
Plasma
2023
Est. copies
≈ 28k–46k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Very Positive
SimulationSandbox
City Game Studio: Your Game Dev Adventure Begins
2021
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
Est. revenue
$257k–$691k after Steam's cut $467k–$1.1M before the cut
$19.99
2k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.