Sign in
wishvane

How many copies did 英雄群侠传II sell?

Estimated copies sold
≈ 64k–103k
$210k–$564k after Steam's cut $381k–$868k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 英雄群侠传II out and predicted the genre from its 8 similar games. Every figure here, including 英雄群侠传II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–30k
best case 1.0M (觅长生)
Games like 英雄群侠传II

The middle of these games

≈ 4k–30k copies

≈ $21k–$119k after Steam's cut

from ~281 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Strategy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 觅长生 at ≈ 792k–1.3M copies, ≈ $3.3M–$8.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 172 reviews in their first month; the spread ran 24 to 17k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (4 of 8) and JRPG (3 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $15. The breakout hits carry Open World + Martial Arts + Drama; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

巅峰骑士团
2019
Est. copies
≈ 37k–60k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$61k–$164k after Steam's cut $111k–$252k before the cut
$5.99
1k reviews
Very Positive
ActionRPG
觅长生
2023
Est. copies
≈ 792k–1.3M
114x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Monster United
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$2.99
74 reviews
Very Positive
CasualStrategy
吞食天地之乱舞三国
2025
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before the cut
$13.99
281 reviews
Very Positive
RPGCasual
封神榜2022
2022
Est. copies
≈ 24k–39k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$9.99
966 reviews
Very Positive
RPGJRPG
The Three Kingdoms: The Tales of Jian An
2025
Est. copies
≈ 22k–36k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$108k–$291k after Steam's cut $197k–$448k before the cut
$17.99
883 reviews
Very Positive
倩女幽魂2023
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$19.99
47 reviews
Positive
RPGStrategy
Shadowplay: Metropolis Foe
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
193 reviews
Mostly Positive
CyberpunkSingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.