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How many copies did Anarchy: Wolf's law sell?

Estimated copies sold
≈ 20k–33k
$56k–$151k after Steam's cut $102k–$232k before the cut
from 824 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anarchy: Wolf's law out and predicted the genre from its 8 similar games. Every figure here, including Anarchy: Wolf's law's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–5.1M
best case 39.6M (Project Zomboid)
Games like Anarchy: Wolf's law

The middle of these games

≈ 4.0M–5.1M copies

≈ $42.7M–$62.2M after Steam's cut

from ~118k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Project Zomboid at ≈ 30.2M–49.0M copies, ≈ $207.3M–$557.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 84k reviews in their first month; the spread ran 57k to 114k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Survival (4 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $40. The breakout hits carry FPS + Sandbox + Co-op; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
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MedievalMultiplayer
Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
4.0x vs typical
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
theHunter: Call of the Wild™
2017
Est. copies
≈ 7.0M–11.3M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
Free
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202k reviews
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HuntingOpen World
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
The Isle
2015
Est. copies
≈ 5.8M–9.5M
SteamSpy 500k–1M
Est. revenue
$32.0M–$86.1M after Steam's cut $58.2M–$132.5M before the cut
$19.99
119k reviews
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DinosaursSurvival
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2020
Est. copies
≈ 6.0M–9.8M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
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MilitaryRealistic
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$94.6M–$254.3M after Steam's cut $171.9M–$391.2M before the cut
$59.99
189k reviews
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Open WorldAction-Adventure
SCUM
2025
Est. copies
≈ 3.1M–5.1M
SteamSpy 5M–10M
Est. revenue
$38.8M–$104.2M after Steam's cut $70.5M–$160.3M before the cut
$44.99
126k reviews
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SurvivalOpen World Survival Craft

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