wishvane
How many copies did Anarchy: Wolf's law sell?
Estimated copies sold
≈ 20k–32k
$27k–$73k net $49k–$112k gross
from 822 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anarchy: Wolf's law out and predicted the genre from its 8 similar games. Every figure here, including Anarchy: Wolf's law's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–7.9M
best case 31.3M (Project Zomboid)
The Multiplayer lane

A big, proven genre, though hit-driven: most sell around 7.0M copies, while a few break out far above.

A typical game
≈ 7.0M copies
≈ $68.6M after Steam's cut
from ~125k reviews
Best case
≈ 31.3M copies
Project Zomboid · ≈ $241.5M after Steam's cut
from 458k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Survival + Zombies, priced around $20.
  • The breakout hits carry Post-apocalyptic + Zombies + Open World Survival Craft; a typical game here doesn't.
  • The games you compared span 2013 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M net $48.9M–$111.2M gross
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer +6
2013
Est. copies
≈ 23.8M–38.7M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$130.9M–$352.1M net $238.1M–$541.7M gross
$19.99
458k reviews
Very Positive
SurvivalZombies +6
2017
Est. copies
≈ 6.9M–11.2M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$37.8M–$101.7M net $68.8M–$156.4M gross
$19.99
200k reviews
Very Positive
HuntingOpen World +6
2025
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.7M net $20.7M–$47.2M gross
$14.99
115k reviews
Very Positive
Automobile SimSimulation +6
2015
Est. copies
≈ 5.4M–8.7M
SteamSpy 500k–1M
Est. revenue
$29.4M–$79.1M net $53.5M–$121.7M gross
$19.99
115k reviews
Very Positive
DinosaursSurvival +6
2020
Est. copies
≈ 6.3M–10.3M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$69.6M–$187.1M net $126.5M–$287.9M gross
$39.99
240k reviews
Very Positive
MilitaryRealistic +6
2018
Est. copies
≈ 5.7M–9.2M
SteamSpy 2M–5M
Est. revenue
$93.8M–$252.3M net $170.6M–$388.2M gross
$59.99
187k reviews
Very Positive
Open WorldAction-Adventure +6
2025
Est. copies
≈ 3.0M–4.9M
SteamSpy 5M–10M
Est. revenue
$37.2M–$100.0M net $67.6M–$153.9M gross
$44.99
125k reviews
Mostly Positive
SurvivalOpen World Survival Craft +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples