Sign in
wishvane

How many copies did Heavenly Bodies sell?

Estimated copies sold
≈ 112k–182k
$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heavenly Bodies out and predicted the genre from its 8 similar games. Every figure here, including Heavenly Bodies's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 428k–872k
best case 15.3M (Fall Guys)
Games like Heavenly Bodies

The middle of these games

≈ 428k–872k copies

≈ $2.3M–$4.2M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fall Guys at ≈ 11.6M–18.9M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Physics (6 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Party Game + Battle Royale. The breakout hits carry Battle Royale + Massively Multiplayer + Cute; a typical game here doesn't.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Bunny Man
2023
Est. copies
≈ 306k–498k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Tricky Towers
2016
Est. copies
≈ 686k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$14.99
16k reviews
Very Positive
Fall Guys
2020
Est. copies
≈ 11.6M–18.9M
41x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
469k reviews
Very Positive
MultiplayerParty Game
Soccer Online: Ball 3D
2017
Est. copies
≈ 367k–596k
SteamSpy 1M–2M
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$0.99
11k reviews
Very Positive
SportsFootball (Soccer)
Peggle Deluxe
2007
Est. copies
≈ 908k–1.5M
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.2M before the cut
$4.99
14k reviews
Overwhelmingly Positive
CasualPuzzle
Overgrowth
2017
Est. copies
≈ 312k–507k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
9k reviews
Very Positive
ActionParkour
Cortex Command
2012
Est. copies
≈ 381k–620k
too small to compare
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$19.99
6k reviews
Mostly Positive
StrategyIndie
Octodad: Dadliest Catch
2014
Est. copies
≈ 599k–974k
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$14.99
11k reviews
Very Positive
ComedyPhysics

Sizing up your own game? See what its genre can realistically do before you build it.