Sign in
wishvane

How many copies did Wolves Team sell?

Estimated copies sold
≈ 144–234
$39–$105 after Steam's cut $71–$162 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wolves Team out and predicted the genre from its 8 similar games. Every figure here, including Wolves Team's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 359k–742k
best case 3.7M (Ring of Elysium)
Games like Wolves Team

The middle of these games

≈ 359k–742k copies

≈ $9.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ring of Elysium at ≈ 2.9M–4.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and MOBA (4 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry FPS + Shooter + Board Game; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Worms W.M.D
2016
Est. copies
≈ 619k–1.0M
SteamSpy 500k–1M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$29.99
15k reviews
Very Positive
StrategyMultiplayer
FPS Chess
2022
Est. copies
≈ 1.1M–1.8M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
44k reviews
Very Positive
FPSPvP
Battleborn
2016
Est. copies
≈ 404k–657k
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Mixed
Hero ShooterFPS
Battlerite Royale
2019
Est. copies
≈ 235k–381k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mostly Positive
Battle RoyaleFree to Play
Ring of Elysium
2019
Est. copies
≈ 2.9M–4.6M
9.6x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
99k reviews
Mostly Positive
Free to PlayBattle Royale
Block N Load
2015
Est. copies
≈ 741k–1.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Free to PlayAction
AirMech
2018
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayStrategy
Gigantic
2017
Est. copies
≈ 254k–413k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Free to PlayMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.