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How many copies did Richman10 sell?

Estimated copies sold
≈ 423k–688k
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
from 15k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Richman10 out and predicted the genre from its 8 similar games. Every figure here, including Richman10's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–26k
best case 2.4M (UNO)
Games like Richman10

The middle of these games

≈ 10k–26k copies

≈ $29k–$120k after Steam's cut

from ~337 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 76 reviews in their first month; the spread ran 16 to 511.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tabletop (7 of 8) and Board Game (6 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10. The breakout hits carry Family Friendly + Funny + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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