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How many copies did Exophobia sell?

Estimated copies sold
≈ 3k–6k
$14k–$39k after Steam's cut $26k–$60k before the cut
from 141 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Exophobia out and predicted the genre from its 8 similar games. Every figure here, including Exophobia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–31k
best case 7.9M (ULTRAKILL)
Games like Exophobia

The middle of these games

≈ 2k–31k copies

≈ $8k–$180k after Steam's cut

from ~412 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 47 reviews in their first month; the spread ran 18 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Boomer Shooter (5 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Arena Shooter; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Exosuit
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$4.99
72 reviews
Mostly Positive
StylizedFPS
ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
587x vs typical
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
PowerSlave Exhumed
2022
Est. copies
≈ 23k–38k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$127k–$342k after Steam's cut $231k–$526k before the cut
$19.99
933 reviews
Very Positive
ActionFPS
Turok 2: Seeds of Evil
2017
Est. copies
≈ 97k–158k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$536k–$1.4M after Steam's cut $974k–$2.2M before the cut
$19.99
3k reviews
Very Positive
FPSAction
Vomitoreum
2021
Est. copies
≈ 25k–40k
2.4x vs typical
SteamSpy 50k–100k
Est. revenue
$68k–$182k after Steam's cut $123k–$280k before the cut
$9.99
994 reviews
Very Positive
Hands of Necromancy
2022
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $25k–$58k before the cut
$4.99
412 reviews
Very Positive
Boomer ShooterFPS
Witch Rise
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$6.99
42 reviews
Positive
Boomer ShooterFPS
Hellscreen
2026
Est. copies
≈ 1k–2k
SteamSpy 200k–500k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$17.99
49 reviews
Positive
Boomer ShooterFast-Paced

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