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How big is NARAKA: BLADEPOINT?

Estimated owners
≈ 7.5M–12.2M
from 302k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NARAKA: BLADEPOINT out and predicted the genre from its 8 similar games. Every figure here, including NARAKA: BLADEPOINT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 399–39k
best case 115k (武侠乂 The Swordsmen X)
Games like NARAKA: BLADEPOINT

The middle of these games

≈ 399–39k copies

≈ $402–$45k after Steam's cut

from ~152 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Battle Royale (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 武侠乂 The Swordsmen X at ≈ 87k–142k copies, ≈ $600k–$1.6M after Steam's cut.

What it took to get here
The games that made it here had under 3k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Battle Royale (4 of 8) and 3D Fighter (2 of 8).
The winners
Winners here lead with Battle Royale + Open World, priced around $25.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.