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How many copies did Haiku, the Robot sell?

Estimated copies sold
≈ 88k–143k
$484k–$1.3M after Steam's cut $879k–$2.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Haiku, the Robot out and predicted the genre from its 8 similar games. Every figure here, including Haiku, the Robot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–6k
best case 912k (SteamWorld Dig)
Games like Haiku, the Robot

The middle of these games

≈ 4k–6k copies

≈ $21k–$39k after Steam's cut

from ~158 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: SteamWorld Dig at ≈ 695k–1.1M copies, ≈ $1.9M–$5.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 21 to 131.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (8 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Metroidvania, priced around $18. The breakout hits carry Adventure; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamWorld Dig
2013
Est. copies
≈ 695k–1.1M
70x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$9.99
11k reviews
Very Positive
PlatformerMining
Robot Wants It All
2019
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$19.99
196 reviews
Very Positive
ActionIndie
Feudal Alloy
2019
Est. copies
≈ 28k–45k
6.2x vs typical
SteamSpy 100k–200k
Est. revenue
$131k–$352k after Steam's cut $238k–$541k before the cut
$16.99
972 reviews
Mostly Positive
IndieAction
Trash Quest
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before the cut
$2.99
122 reviews
Very Positive
Metroidvania2D Platformer
Super Roboy
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$14.99
142 reviews
Very Positive
MetroidvaniaExploration
The Mobius Machine
2024
Est. copies
≈ 12k–20k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before the cut
$19.99
489 reviews
Very Positive
MetroidvaniaExploration
ReSetna
2025
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $32k–$74k before the cut
$14.99
174 reviews
Very Positive
IndieMetroidvania
Zexion
2025
Est. copies
≈ 14k–22k
3.5x vs typical
SteamSpy under 20k
Est. revenue
$76k–$203k after Steam's cut $138k–$313k before the cut
$19.99
555 reviews
Very Positive
MetroidvaniaSci-fi

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