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How big is The Book of Distance?

Estimated owners
≈ 5k–8k
from 188 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Book of Distance out and predicted the genre from its 8 similar games. Every figure here, including The Book of Distance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 568k–1.7M
best case 3.4M (Half-Life: Alyx)
Games like The Book of Distance

The middle of these games

≈ 568k–1.7M copies

≈ $2.0M–$17.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Half-Life: Alyx at ≈ 2.6M–4.2M copies, ≈ $43.0M–$115.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 332 to 27k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Interactive Fiction (7 of 8).
The winners
Winners here lead with VR + FPS, priced around $60.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
The Walking Dead: The Telltale Definitive Series
2020
Est. copies
≈ 1.2M–1.9M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$16.0M–$42.9M after Steam's cut $29.0M–$66.0M before the cut
$49.99
47k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Before Your Eyes
2021
Est. copies
≈ 590k–959k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $2.9M–$6.7M before the cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative
The NOexistenceN of you AND me
2024
Est. copies
≈ 544k–885k
SteamSpy 100k–200k
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$1.99
22k reviews
Very Positive
Until Then
2024
Est. copies
≈ 472k–768k
SteamSpy 100k–200k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$19.99
19k reviews
Overwhelmingly Positive
Visual NovelPixel Graphics
No Case Should Remain Unsolved
2024
Est. copies
≈ 263k–427k
SteamSpy 200k–500k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before the cut
$6.99
11k reviews
Overwhelmingly Positive
Interactive FictionPuzzle
The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich

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