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How many copies did Baby Shark VR Dancing sell?

Estimated copies sold
≈ 818–1k
from 33 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Baby Shark VR Dancing out and predicted the genre from its 8 similar games. Every figure here, including Baby Shark VR Dancing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 194k–1.4M
best case 4.4M (House Flipper)
Games like Baby Shark VR Dancing

The middle of these games

≈ 194k–1.4M copies

≈ $10.6M–$15.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Education (5 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Google Earth VR
2016
Est. copies
≈ 173k–280k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
VRFree to Play
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
9.1x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration
Universe Sandbox Legacy
2011
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.