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wishvane

How big is Pancake Sailor?

Estimated owners
≈ 5k–8k
from 188 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pancake Sailor out and predicted the genre from its 8 similar games. Every figure here, including Pancake Sailor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–669k
best case 1.9M (Stormworks: Build and Rescue)
Games like Pancake Sailor

The middle of these games

≈ 96k–669k copies

≈ $648k–$3.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Pirates (4 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
The Pirate: Caribbean Hunt
2016
Est. copies
≈ 193k–314k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayNaval Combat
Pixel Piracy
2014
Est. copies
≈ 412k–669k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before the cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
Fishing: Barents Sea
2018
Est. copies
≈ 81k–132k
SteamSpy 500k–1M
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
SimulationFishing
Cat Goes Fishing
2015
Est. copies
≈ 803k–1.3M
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$6.99
16k reviews
Very Positive
FishingCats
Escape The Pacific
2018
Est. copies
≈ 23k–38k
SteamSpy 20k–50k
Est. revenue
$95k–$256k after Steam's cut $173k–$394k before the cut
$14.99
760 reviews
Mixed
Open World Survival CraftSurvival
Maelstrom
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayPirates
Salt
2018
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$14.99
2k reviews
Mostly Positive
Open World Survival CraftOpen World

Sizing up your own game? See what its genre can realistically do before you build it.