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How many copies did Lucky and a life worth living - a jigsaw puzzle tale sell?

Estimated copies sold
≈ 3k–4k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 105 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucky and a life worth living - a jigsaw puzzle tale out and predicted the genre from its 8 similar games. Every figure here, including Lucky and a life worth living - a jigsaw puzzle tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–61k
best case 2.0M (Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™)
Games like Lucky and a life worth living - a jigsaw puzzle tale

The middle of these games

≈ 27k–61k copies

≈ $9k–$358k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ at ≈ 1.5M–2.5M copies, ≈ $6.3M–$17.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 67 reviews in their first month; the spread ran 52 to 199.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Cats (3 of 8).
The winners
Winners here lead with Historical + World War I, priced around $15. The breakout hits carry Atmospheric + Historical + World War I; a typical game here doesn't.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
2014
Est. copies
≈ 1.5M–2.5M
21x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.1M after Steam's cut $11.5M–$26.3M before the cut
$14.99
27k reviews
Overwhelmingly Positive
AtmosphericHistorical
Mimpi Dreams
2016
Est. copies
≈ 56k–90k
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
AdventureIndie
Dogs Organized Neatly
2021
Est. copies
≈ 37k–60k
SteamSpy 20k–50k
Est. revenue
$31k–$82k after Steam's cut $56k–$126k before the cut
$2.99
1k reviews
Overwhelmingly Positive
CasualDog
100 hidden cats 2
2021
Est. copies
≈ 24k–40k
SteamSpy 100k–200k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$0.99
982 reviews
Very Positive
CatsHidden Object
PHOGS!
2020
Est. copies
≈ 36k–59k
SteamSpy 20k–50k
Est. revenue
$248k–$668k after Steam's cut $451k–$1.0M before the cut
$24.99
1k reviews
Mostly Positive
Co-opAdventure
Mushroom Cats 2
2020
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$0.99
582 reviews
Overwhelmingly Positive
CatsHidden Object
Samorost 2
2009
Est. copies
≈ 184k–300k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$253k–$680k after Steam's cut $460k–$1.0M before the cut
$4.99
3k reviews
Very Positive
Point & ClickCasual
FIND ALL
2021
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$0.99
673 reviews
Very Positive
Hidden ObjectCasual

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