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How many copies did Ball-it Hell sell?

Estimated copies sold
≈ 14k–22k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 551 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ball-it Hell out and predicted the genre from its 4 similar games. Every figure here, including Ball-it Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 523k–2.8M
best case 8.6M (Vampire Survivors)
Games like Ball-it Hell

The middle of these games

≈ 523k–2.8M copies

≈ $2.7M–$7.9M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 15k to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 4) and Bullet Hell (4 of 4).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
3 of your 4 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Spell Brigade
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Est. copies
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SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
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Action RoguelikeOnline Co-Op
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
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Action RoguelikeBullet Hell
Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
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Early AccessAction Roguelike
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.