Sign in
wishvane

How many copies did TAISHO x ALICE episode 2 sell?

Estimated copies sold
≈ 18k–28k
$82k–$220k after Steam's cut $149k–$339k before the cut
from 707 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TAISHO x ALICE episode 2 out and predicted the genre from its 8 similar games. Every figure here, including TAISHO x ALICE episode 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–66k
best case 446k (Our Life: Beginnings & Always)
Games like TAISHO x ALICE episode 2

The middle of these games

≈ 5k–66k copies

≈ $23k–$192k after Steam's cut

from ~602 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Our Life: Beginnings & Always at ≈ 340k–553k copies.

What it took to get here
About half the games that made it here had over 47 reviews in their first month; the spread ran 17 to 922.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Romance.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Our Life: Beginnings & Always
2020
Est. copies
≈ 340k–553k
23x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
14k reviews
Overwhelmingly Positive
Visual NovelRomance
Cinders
2014
Est. copies
≈ 45k–72k
SteamSpy under 20k
Est. revenue
$245k–$658k after Steam's cut $445k–$1.0M before the cut
$19.99
795 reviews
Very Positive
Visual NovelFemale Protagonist
クラブ・スーサイド
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$11.99
178 reviews
Very Positive
AdventureVisual Novel
REPLAY BOYS
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$9.99
132 reviews
Very Positive
Choose Your Own AdventureVisual Novel
Folie Fatale
2024
Est. copies
≈ 66k–108k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$452k before the cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
TAISHO x ALICE epilogue
2021
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$42k–$113k after Steam's cut $77k–$174k before the cut
$9.99
619 reviews
Very Positive
AdventureOtome
Arcadia Fallen
2021
Est. copies
≈ 14k–24k
SteamSpy under 20k
Est. revenue
$100k–$268k after Steam's cut $181k–$412k before the cut
$24.99
584 reviews
Very Positive
Choose Your Own AdventureVisual Novel
The Radiants
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before the cut
$16.99
87 reviews
Very Positive
Visual NovelDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.