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wishvane

How many copies did Cruelty Squad sell?

Estimated copies sold
≈ 616k–1.0M
$3.4M–$9.1M after Steam's cut $6.2M–$14.0M before the cut
from 25k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cruelty Squad out and predicted the genre from its 8 similar games. Every figure here, including Cruelty Squad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–91k
best case 130k (Golden Light)
Games like Cruelty Squad

The middle of these games

≈ 50k–91k copies

≈ $185k–$613k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Immersive Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Golden Light at ≈ 99k–161k copies, ≈ $545k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 1 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (3 of 8) and Life Sim (3 of 8).
The winners
Winners here lead with Stealth + Procedural Generation, priced around $20.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Golden Light
2022
Est. copies
≈ 99k–161k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction
You Are Weak
2021
Est. copies
≈ 223–363
too small to compare
SteamSpy 20k–50k
Est. revenue
$183–$494 after Steam's cut $333–$760 before the cut
$2.99
9 reviews
9 user reviews
ExperimentalSingleplayer
USD Clicker
2024
Est. copies
≈ 99–161
too small to compare
SteamSpy under 20k
Est. revenue
$27–$73 after Steam's cut $49–$112 before the cut
$0.99
4 reviews
4 user reviews
ClickerIdler
Waste It
2022
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$99.99
6 reviews
6 user reviews
SandboxLife Sim
Trolley Problem, Inc.
2022
Est. copies
≈ 39k–64k
SteamSpy 20k–50k
Est. revenue
$119k–$320k after Steam's cut $216k–$492k before the cut
$10.99
2k reviews
Mixed
Choices MatterIndie
accelerating hotkeys
2022
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before the cut
$4.99
1 reviews
1 user reviews
TypingTime Management
FACEMINER
2025
Est. copies
≈ 37k–61k
SteamSpy 50k–100k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$7.99
2k reviews
Very Positive
ClickerSimulation
Why pizza?
2021
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$18.99
13 reviews
Mixed
Precision PlatformerSide Scroller

Sizing up your own game? See what its genre can realistically do before you build it.