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How many copies did End Reach sell?

Estimated copies sold
≈ 124–202
$102–$275 after Steam's cut $185–$423 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left End Reach out and predicted the genre from its 8 similar games. Every figure here, including End Reach's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 488–4k
best case 28k (Stickman Killing Zombie)
Games like End Reach

The middle of these games

≈ 488–4k copies

≈ $413–$18k after Steam's cut

from ~29 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Stickman Killing Zombie at ≈ 22k–35k copies, ≈ $18k–$48k after Steam's cut.

What it took to get here
The games that made it here had under 21 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Side Scroller (8 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action-Adventure + Arcade, priced around $3.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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