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How many copies did Hexagroove: Tactical DJ sell?

Estimated copies sold
≈ 149–242
$819–$2k after Steam's cut $1k–$3k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hexagroove: Tactical DJ out and predicted the genre from its 8 similar games. Every figure here, including Hexagroove: Tactical DJ's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 225–2k
best case 46.9M (Geometry Dash)
Games like Hexagroove: Tactical DJ

The middle of these games

≈ 225–2k copies

≈ $810–$8k after Steam's cut

from ~10 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 3 to 494.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Music (5 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Great Soundtrack + Precision Platformer; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
63764x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
VR Pianist
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$381–$1k after Steam's cut $693–$2k before the cut
$13.99
4 reviews
4 user reviews
MusicRhythm
BandRoll
2023
Est. copies
≈ 3k–4k
10x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$1.99
104 reviews
Very Positive
Early AccessRhythm
Master Show VR
2022
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$163–$440 after Steam's cut $296–$677 before the cut
$7.99
3 reviews
3 user reviews
IndieMusic
Headbangers: Rhythm Royale
2023
Est. copies
≈ 30k–49k
121x vs typical
SteamSpy 50k–100k
Est. revenue
$288k–$775k after Steam's cut $524k–$1.2M before the cut
$34.99
1k reviews
Mostly Positive
CasualRhythm
Viro Move
2021
Est. copies
≈ 769–1k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$24.99
31 reviews
Mixed
VRSports
Winken
2025
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before the cut
$8.99
10 reviews
Positive
RhythmEducation
Auto-Staccato
2018
Est. copies
≈ 243–395
SteamSpy under 20k
Est. revenue
Free
Free
8 reviews
8 user reviews
Early AccessRhythm

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