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How many copies did MONSTER HUNTER RISE sell?

Estimated copies sold
≈ 3.1M–5.1M
$34.3M–$92.3M after Steam's cut $62.4M–$142.0M before the cut
from 126k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MONSTER HUNTER RISE out and predicted the genre from its 8 similar games. Every figure here, including MONSTER HUNTER RISE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–222k
best case 10.7M (Monster Hunter Wilds)
Games like MONSTER HUNTER RISE

The middle of these games

≈ 43k–222k copies

≈ $680k–$1.6M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Monster Hunter Wilds at ≈ 8.1M–13.2M copies, ≈ $89.6M–$240.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 175 to 183k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (5 of 8) and Hunting (5 of 8).
The winners
Winners here lead with Hunting + Co-op, priced around $40. The breakout hits carry Dating Sim + Dragons + Online Co-Op; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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