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How many copies did Casual Challenge Players Club- Anime Bilhar game sell?

Estimated copies sold
≈ 546–887
$299–$803 after Steam's cut $543–$1k before the cut
from 22 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Casual Challenge Players Club- Anime Bilhar game out and predicted the genre from its 8 similar games. Every figure here, including Casual Challenge Players Club- Anime Bilhar game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–331k
best case 793k (Real Pool 3D - Poolians)
Games like Casual Challenge Players Club- Anime Bilhar game

The middle of these games

≈ 3k–331k copies

≈ $17k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Real Pool 3D - Poolians at ≈ 604k–982k copies.

What it took to get here
About half the games that made it here had over 99 reviews in their first month; the spread ran 11 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Physics (7 of 8).
The winners
Winners here lead with Pool + Sports.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FunnyComedy
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4 Player LocalCasual

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