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How many copies did Kris Kringle's Christmas Village VR sell?

Estimated copies sold
≈ 149–242
$245–$660 after Steam's cut $446–$1k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kris Kringle's Christmas Village VR out and predicted the genre from its 7 similar games. Every figure here, including Kris Kringle's Christmas Village VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 724k–1.2M
best case 12.7M (Assetto Corsa)
Games like Kris Kringle's Christmas Village VR

The middle of these games

≈ 724k–1.2M copies

≈ $7.0M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 7 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 3k to 6k.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (6 of 7) and Driving (6 of 7).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry VR + Realistic; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

F1® 2020
2020
Est. copies
≈ 990k–1.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
8.5x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
F1® 23
2023
Est. copies
≈ 437k–710k
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
VRRacing
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Project Wingman
2020
Est. copies
≈ 549k–893k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$24.99
22k reviews
Very Positive
FlightAction
Project CARS 2
2017
Est. copies
≈ 634k–1.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
RacingDriving
DiRT 4
2017
Est. copies
≈ 559k–909k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Very Positive
RacingAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.