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How many copies did Road 96 🛣️ sell?

Estimated copies sold
≈ 646k–1.0M
$3.5M–$9.5M after Steam's cut $6.4M–$14.7M before the cut
from 26k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Road 96 🛣️ out and predicted the genre from its 8 similar games. Every figure here, including Road 96 🛣️'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.8M–10.2M
best case 13.8M (Paladins®)
Games like Road 96 🛣️

The middle of these games

≈ 5.8M–10.2M copies

≈ $54.7M–$91.2M after Steam's cut

from ~153k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Paladins® at ≈ 10.5M–17.1M copies.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 2 to 47k.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and FPS (5 of 8).
The winners
Winners here lead with Hero Shooter + FPS.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CuteExploration

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