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How many copies did A Way To Be Dead sell?

Estimated copies sold
≈ 2k–4k
$4k–$12k after Steam's cut $8k–$19k before the cut
from 94 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Way To Be Dead out and predicted the genre from its 8 similar games. Every figure here, including A Way To Be Dead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–159k
best case 689k (Five Nights at Freddy's: Sister Location)
Games like A Way To Be Dead

The middle of these games

≈ 50k–159k copies

≈ $129k–$349k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Five Nights at Freddy's: Sister Location at ≈ 525k–854k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 193 reviews in their first month; the spread ran 26 to 546.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $8. The breakout hits carry Difficult + Robots + Dark; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CASE: Animatronics
2016
Est. copies
≈ 178k–289k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$488k–$1.3M after Steam's cut $887k–$2.0M before the cut
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HorrorRobots
True Fear: Forsaken Souls Part 1
2016
Est. copies
≈ 52k–84k
SteamSpy 100k–200k
Est. revenue
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ExplorationHidden Object
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2025
Est. copies
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SteamSpy 20k–50k
Est. revenue
$192k–$517k after Steam's cut $350k–$796k before the cut
$8.99
3k reviews
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HorrorMultiplayer
Five Nights at Freddy's: Sister Location
2016
Est. copies
≈ 525k–854k
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$7.99
13k reviews
Very Positive
IMSCARED
2016
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≈ 164k–267k
1.6x vs typical
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$3.99
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HorrorIndie
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2020
Est. copies
≈ 61k–99k
SteamSpy 100k–200k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before the cut
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≈ 24k–39k
SteamSpy 100k–200k
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Free
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Est. copies
≈ 21k–34k
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Est. revenue
$23k–$61k after Steam's cut $42k–$95k before the cut
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840 reviews
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Sexual ContentAdventure

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