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How many copies did A Day - to bring them happiness sell?

Estimated copies sold
≈ 620–1k
$169–$454 after Steam's cut $307–$699 before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Day - to bring them happiness out and predicted the genre from its 8 similar games. Every figure here, including A Day - to bring them happiness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–102k
best case 826k (Braid)
Games like A Day - to bring them happiness

The middle of these games

≈ 76k–102k copies

≈ $262k–$608k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Braid at ≈ 629k–1.0M copies, ≈ $2.6M–$7.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 256 reviews in their first month; the spread ran 17 to 528.
The genre you'd be entering
Your set
Your set clusters on Puzzle-Platformer (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle-Platformer + Puzzle, priced around $15. The breakout hits carry 2D Platformer + Indie + 2D; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chronology
2014
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$319k before the cut
$4.99
1k reviews
Very Positive
AdventurePuzzle-Platformer
Braid
2009
Est. copies
≈ 629k–1.0M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle
Timelie
2020
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
$310k–$835k after Steam's cut $564k–$1.3M before the cut
$17.99
3k reviews
Very Positive
Puzzle-PlatformerPuzzle
Quantum Conundrum
2012
Est. copies
≈ 136k–221k
SteamSpy 200k–500k
Est. revenue
$336k–$903k after Steam's cut $611k–$1.4M before the cut
$8.99
2k reviews
Very Positive
Puzzle-PlatformerPuzzle
Braid, Anniversary Edition
2024
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$254k–$682k after Steam's cut $461k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Puzzle-Platformer2D Platformer
Arise: A Simple Story
2020
Est. copies
≈ 78k–128k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $784k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Emotional3D Platformer
Adventures of Shuggy
2012
Est. copies
≈ 77k–124k
SteamSpy 200k–500k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$4.99
1k reviews
Very Positive
PlatformerIndie
Nazar
2024
Est. copies
≈ 719–1k
too small to compare
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$9.99
29 reviews
Mostly Positive
FMV2D

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