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How many copies did TechBeat Heart sell?

Estimated copies sold
≈ 2k–4k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 99 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TechBeat Heart out and predicted the genre from its 8 similar games. Every figure here, including TechBeat Heart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 724k–2.1M
best case 3.8M (Brotato)
Games like TechBeat Heart

The middle of these games

≈ 724k–2.1M copies

≈ $3.1M–$7.7M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 11k to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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