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How many copies did Super Retro Fighter sell?

Estimated copies sold
≈ 2k–4k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 87 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Retro Fighter out and predicted the genre from its 8 similar games. Every figure here, including Super Retro Fighter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–187k
best case 247k (Project Warlock)
Games like Super Retro Fighter

The middle of these games

≈ 105k–187k copies

≈ $262k–$381k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Project Warlock at ≈ 189k–306k copies, ≈ $622k–$1.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Shoot 'Em Up (6 of 8).
The winners
Winners here lead with Boomer Shooter + FPS, priced around $12.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jets'n'Guns Gold
2014
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$189k–$507k after Steam's cut $343k–$780k before the cut
$7.99
2k reviews
Very Positive
Shoot 'Em UpGreat Soundtrack
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before the cut
$4.99
3k reviews
Very Positive
IndieAction
Sky Force Reloaded
2017
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$261k–$702k after Steam's cut $474k–$1.1M before the cut
$9.99
3k reviews
Very Positive
Shoot 'Em UpArcade
Bit Blaster XL
2016
Est. copies
≈ 256k–416k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$70k–$187k after Steam's cut $127k–$288k before the cut
$0.99
6k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Planes, Bullets and Vodka
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before the cut
$4.99
3k reviews
Very Positive
CasualAction
Project Warlock
2018
Est. copies
≈ 189k–306k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$622k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$12.00
6k reviews
Very Positive
Boomer ShooterFPS
Titan Attacks!
2012
Est. copies
≈ 62k–100k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$702k before the cut
$9.99
978 reviews
Very Positive
Arena ShooterSide Scroller
Be My Horde
2024
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$144k–$387k after Steam's cut $262k–$595k before the cut
$9.99
2k reviews
Very Positive
Action RoguelikeRogue-lite

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