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How many copies did Tinykin sell?

Estimated copies sold
≈ 106k–173k
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tinykin out and predicted the genre from its 8 similar games. Every figure here, including Tinykin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 646k–863k
best case 4.5M (Stumble Guys)
Games like Tinykin

The middle of these games

≈ 646k–863k copies

≈ $5.9M–$13.3M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stumble Guys at ≈ 3.4M–5.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 115 to 6k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Third Person (3 of 8).
The winners
Winners here lead with Battle Royale + Racing. The breakout hits carry Free to Play + Battle Royale + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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