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How many copies did Super Dungeon Maker sell?

Estimated copies sold
≈ 12k–20k
$69k–$185k after Steam's cut $125k–$284k before the cut
from 504 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Dungeon Maker out and predicted the genre from its 8 similar games. Every figure here, including Super Dungeon Maker's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–570
best case 45k (Spirit Realm)
Games like Super Dungeon Maker

The middle of these games

≈ 228–570 copies

≈ $264–$604 after Steam's cut

from ~10 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Spirit Realm at ≈ 34k–56k copies, ≈ $172k–$463k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 54 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Open World, priced around $17. The breakout hits carry Open World + Early Access + RPG; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessRPG

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