Sign in
wishvane

How many copies did Soulfire : Weapon Master sell?

Estimated copies sold
≈ 198–322
$381–$1k after Steam's cut $692–$2k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Soulfire : Weapon Master out and predicted the genre from its 8 similar games. Every figure here, including Soulfire : Weapon Master's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 140k–358k
best case 15.3M (Fall Guys)
Games like Soulfire : Weapon Master

The middle of these games

≈ 140k–358k copies

≈ $775k–$2.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Souls-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Fall Guys at ≈ 11.6M–18.9M copies. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 144k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Souls-like (4 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Party Game + Battle Royale. The breakout hits carry Party Game + Family Friendly + Massively Multiplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fall Guys
2020
Est. copies
≈ 11.6M–18.9M
81x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
469k reviews
Very Positive
MultiplayerParty Game
GRIME
2021
Est. copies
≈ 167k–272k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$24.99
7k reviews
Very Positive
Arc Wizards 2
2020
Est. copies
≈ 99–161
too small to compare
SteamSpy under 20k
Est. revenue
$218–$585 after Steam's cut $396–$900 before the cut
$7.99
4 reviews
4 user reviews
ExplorationSouls-like
Tails of Iron
2021
Est. copies
≈ 372k–604k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$24.99
15k reviews
Very Positive
Action RPGSouls-like
Mandragora: Whispers of the Witch Tree
2025
Est. copies
≈ 93k–151k
SteamSpy 100k–200k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$39.99
4k reviews
Mostly Positive
ViolentAction RPG
Bean Battles
2018
Est. copies
≈ 308k–500k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$84k–$225k after Steam's cut $152k–$347k before the cut
$0.99
10k reviews
Very Positive
MultiplayerAction
Neon Echo
2023
Est. copies
≈ 102k–166k
SteamSpy 200k–500k
Est. revenue
$420k–$1.1M after Steam's cut $764k–$1.7M before the cut
$14.99
4k reviews
Mixed
Action RoguelikeAction
Riichi City - Japanese Mahjong
2022
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Mixed
Sexual ContentCasual

Sizing up your own game? See what its genre can realistically do before you build it.