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How many copies did 彷徨之街 The Street of Adrift sell?

Estimated copies sold
≈ 58k–94k
$191k–$513k after Steam's cut $347k–$789k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 彷徨之街 The Street of Adrift out and predicted the genre from its 4 similar games. Every figure here, including 彷徨之街 The Street of Adrift's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.5M
best case 3.8M (Mirror 2: Project X)
Games like 彷徨之街 The Street of Adrift

The middle of these games

≈ 1.5M–2.5M copies

≈ $4.4M–$9.1M after Steam's cut

from ~40k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Choices Matter (3 of 4) and Story Rich (3 of 4).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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