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How many copies did Clanfolk sell?

Estimated copies sold
≈ 100k–163k
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clanfolk out and predicted the genre from its 4 similar games. Every figure here, including Clanfolk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 596k–3.4M
best case 9.8M (RimWorld)
Games like Clanfolk

The middle of these games

≈ 596k–3.4M copies

≈ $6.8M–$40.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Colony Sim (4 of 4) and Sandbox (4 of 4).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2014 to 2026, and 1 of your 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.1M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Songs of Syx
2020
Est. copies
≈ 228k–370k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$24.99
9k reviews
Very Positive
Early AccessCity Builder
Going Medieval
2026
Est. copies
≈ 529k–860k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$29.99
21k reviews
Very Positive
RPGEarly Access

Sizing up your own game? See what its genre can realistically do before you build it.