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How many copies did Crossing Guard Joe sell?

Estimated copies sold
≈ 5k–8k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 203 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crossing Guard Joe out and predicted the genre from its 8 similar games. Every figure here, including Crossing Guard Joe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 422k–662k
best case 821k (The Crew Motorfest)
Games like Crossing Guard Joe

The middle of these games

≈ 422k–662k copies

≈ $222k–$5.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Crew Motorfest at ≈ 626k–1.0M copies, ≈ $12.0M–$32.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 678 to 3k.
The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Racing (3 of 8).
The winners
Winners here lead with Racing + Open World, priced around $70.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualClicker

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