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How many copies did RiffTrax: The Game sell?

Estimated copies sold
≈ 6k–10k
$16k–$44k after Steam's cut $30k–$68k before the cut
from 240 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RiffTrax: The Game out and predicted the genre from its 8 similar games. Every figure here, including RiffTrax: The Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.7M
best case 3.4M (Dota Underlords)
Games like RiffTrax: The Game

The middle of these games

≈ 1.4M–2.7M copies

≈ $8.6M–$16.6M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Board Game (5 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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UNO
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≈ 1.9M–3.0M
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