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How many copies did Gladiator of sparta sell?

Estimated copies sold
≈ 99–161
$272–$732 after Steam's cut $495–$1k before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiator of sparta out and predicted the genre from its 8 similar games. Every figure here, including Gladiator of sparta's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–35k
best case 267k (Knightfall: A Daring Journey)
Games like Gladiator of sparta

The middle of these games

≈ 22k–35k copies

≈ $132k–$327k after Steam's cut

from ~890 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Knightfall: A Daring Journey at ≈ 203k–330k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 412 reviews in their first month; the spread ran 1 to 3k.
The genre you'd be entering
Your set
Your set clusters on Battle Royale (5 of 8) and Medieval (3 of 8).
The winners
Winners here lead with Racing + Horses. The breakout hits carry Indie + Racing + Online Co-Op; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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