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How many copies did Neon Arena sell?

Estimated copies sold
≈ 273–443
$74–$200 after Steam's cut $135–$307 before the cut
from 11 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon Arena out and predicted the genre from its 8 similar games. Every figure here, including Neon Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–13k
best case 407k (Pixel Strike 3D)
Games like Neon Arena

The middle of these games

≈ 6k–13k copies

≈ $20k–$36k after Steam's cut

from ~252 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Pixel Strike 3D at ≈ 310k–504k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 234 reviews in their first month; the spread ran 9 to 8k.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and Battle Royale (4 of 8).
The winners
Winners here lead with Battle Royale + Top-Down Shooter.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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