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How many copies did Unstoppable Gorg sell?

Estimated copies sold
≈ 19k–32k
$53k–$143k after Steam's cut $97k–$220k before the cut
from 307 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unstoppable Gorg out and predicted the genre from its 8 similar games. Every figure here, including Unstoppable Gorg's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 197k–355k
best case 1.2M (Sanctum 2)
Games like Unstoppable Gorg

The middle of these games

≈ 197k–355k copies

≈ $1.2M–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sanctum 2 at ≈ 909k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Sci-fi (6 of 8).
The winners
Winners here lead with Tower Defense, priced around $11. The breakout hits carry FPS + Online Co-Op + Mining; a typical game here doesn't.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tower Dominion
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$654k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$17.49
5k reviews
Very Positive
Tower DefenseStrategy
Anomaly: Warzone Earth
2011
Est. copies
≈ 296k–481k
SteamSpy 500k–1M
Est. revenue
$814k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$9.99
5k reviews
Very Positive
StrategyIndie
X-Morph: Defense
2017
Est. copies
≈ 143k–233k
SteamSpy 200k–500k
Est. revenue
$788k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$19.99
4k reviews
Very Positive
Tower DefenseStrategy
DG2: Defense Grid 2
2014
Est. copies
≈ 193k–314k
SteamSpy 200k–500k
Est. revenue
$530k–$1.4M after Steam's cut $964k–$2.2M before the cut
$9.99
3k reviews
Very Positive
StrategyTower Defense
Infested Planet
2014
Est. copies
≈ 170k–277k
SteamSpy 200k–500k
Est. revenue
$702k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
3k reviews
Very Positive
StrategyTower Defense
Defense Grid: The Awakening
2008
Est. copies
≈ 339k–551k
SteamSpy 500k–1M
Est. revenue
$932k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
5k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Sanctum 2
2013
Est. copies
≈ 909k–1.5M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$14.99
14k reviews
Very Positive
Wall World
2023
Est. copies
≈ 313k–508k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$6.99
13k reviews
Very Positive
Rogue-liteMining

Sizing up your own game? See what its genre can realistically do before you build it.