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How big is Technicity: Prologue?

Estimated owners
≈ 4k–7k
from 172 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Technicity: Prologue out and predicted the genre from its 8 similar games. Every figure here, including Technicity: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–136k
best case 228k (The Infected)
Games like Technicity: Prologue

The middle of these games

≈ 66k–136k copies

≈ $508k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Infected at ≈ 173k–282k copies, ≈ $762k–$2.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 354 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $16.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Techtonica
2024
Est. copies
≈ 81k–131k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$29.99
3k reviews
Mixed
Rolling Line
2018
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$434k–$1.2M after Steam's cut $789k–$1.8M before the cut
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TrainsSimulation
Tracks - The Train Set Game
2019
Est. copies
≈ 45k–73k
SteamSpy 200k–500k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Pure Farming 2018
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$285k–$767k after Steam's cut $519k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
Life is Feudal: Forest Village
2017
Est. copies
≈ 207k–336k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$24.99
6k reviews
Mixed
The Infected
2020
Est. copies
≈ 173k–282k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$762k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
7k reviews
Very Positive
Open World Survival CraftSurvival
WW2 Rebuilder
2023
Est. copies
≈ 39k–64k
SteamSpy 50k–100k
Est. revenue
$216k–$580k after Steam's cut $392k–$892k before the cut
$19.99
2k reviews
Very Positive
SimulationWorld War II
Occupy Mars: The Game
2026
Est. copies
≈ 78k–126k
SteamSpy 100k–200k
Est. revenue
$642k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$29.99
3k reviews
Mixed
Early AccessOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.