Sign in
wishvane

How many copies did FROGUE sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 46 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FROGUE out and predicted the genre from its 8 similar games. Every figure here, including FROGUE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–7.0M
best case 8.8M (Darkest Dungeon®)
Games like FROGUE

The middle of these games

≈ 5.1M–7.0M copies

≈ $19.2M–$56.8M after Steam's cut

from ~90k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 8 to 80.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy
NEXT JUMP: Shmup Tactics
2017
Est. copies
≈ 12k–20k
too small to compare
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$3.99
351 reviews
Mostly Positive
Shoot 'Em UpTurn-Based
Chess Survivors
2023
Est. copies
≈ 4k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$4.99
162 reviews
Very Positive
Rootin' Tootin' Lootin' & Shootin'
2025
Est. copies
≈ 397–645
too small to compare
SteamSpy under 20k
Est. revenue
$982–$3k after Steam's cut $2k–$4k before the cut
$8.99
16 reviews
Positive
Early AccessStrategy
fishTDX
2024
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before the cut
$4.99
24 reviews
Positive
GAME (not) OVER
2025
Est. copies
≈ 198–322
too small to compare
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
$4.99
8 reviews
8 user reviews
Action RoguelikeCard Battler

Sizing up your own game? See what its genre can realistically do before you build it.